In this game, all doubles are spinners, so the math can get tricky. The players get five tiles each and the rest of the tiles form the boneyard. The usual rules for placing tiles on a spinner apply. That is, the first and second tiles played against a spinner must be placed against the two sides, before the third tile can be placed against the exposed end. When tiles have been played against both sides of a double, the double ceases to count towards the pip total, even though the two ends remain open.
For each multiple of five, the player receives 1 point. All doubles are played as spinners. The usual rules for placing tiles on a spinner apply. That is, the first and second tiles played against a spinner must be placed against the two sides, before the third tile can be placed against the exposed end. When tiles have been played against both sides of a double, the double ceases to count towards the pip total, even though the two ends remain open.
61 points - For example, a hand with the [1-2] tile would round to five and score 1 point, while the [1-1] tile would round down to zero points.
As usual, doubles are played crosswise on the train, with one side touching the open end on which they are played. As long as one side is free, doubles count as the total of their pips on both exposed ends for scoring purposes.
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All Fives is part of a family of games called point games. The goal of Classic All Fives is to be the first player to reach 150 point total. Read all fives dominoes rules
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