All Threes is a scoring variant: you earn points during play, not only when the hand ends. It works exactly like All Fives, except the target number is three.
Use a double-six set. Two players take seven tiles each; more players take five. Remaining tiles form a boneyard you draw from when you cannot play.
Add one tile per turn to an open end, matching the number showing there. The first double played becomes the spinner and the layout can then grow in four directions, so count every open end when you add up.
After each tile you place, total the numbers showing on all open ends. If that total divides by three, you score.
The usual count is one point for every three pips in the total, so open ends adding to nine score three points and ends adding to twelve score four. Some tables score the full total instead, so agree which you are using before the first hand.
A double counts both of its halves while it sits as an open end, which is why doubles swing the arithmetic more than any other tile.
When a player goes out, they also score for the pips left in the opponents' hands, counted the same way as during play.
Games usually run to 100 or 200 points. The skill is holding a tile that keeps the total divisible by three on your next turn rather than spending it early. For the five-based version, read All Fives.
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All Fives is part of a family of games called point games. The goal of Classic All Fives is to be the first player to reach 150 point total. Read all fives dominoes rules
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